The original project framed this as both a learning exercise and a finished shot. I rebuilt that copy
here around the same idea: use one simple object to study simulation, render-pass control, compositing,
and final grading together.
The original page described this project as a case study in 3D animation and post-production. I kept
that intention, but tightened the wording so the page reads more clearly.
01 / Objective
Use one burning fuse to learn simulation and finishing together.
The goal was to explore SideFX Houdini through a classic fuse-to-explosion setup, while also using the
project to sharpen compositing in Fusion and color work in DaVinci Resolve.
02 / Workflow
Build the motion in Houdini, then preserve control in post.
The scene was rendered out in multiple EXR passes so the finishing stage could stay flexible. That made
it easier to balance the fuse glow, the smoke, the sparks, and the final blast without locking
everything too early.
03 / Result
Push a technical test toward a believable final image.
What started as a learning study became a clean cinematic shot. The value of the piece is not just the
explosion itself, but the way simulation, compositing, and grading work together to sell the moment.
Project Media
Breakdowns, stills, and original page media.
Vimeo breakdown 1Vimeo breakdown 2
Portfolio Project
Keep exploring the archive.
Each project now opens inside the ABH Visuals website, keeping the experience clean, cinematic, and self-contained.