2024 / CGI / VFX Study

THE BOMB FUSE.

A Houdini-driven VFX study built around the motion, heat, and timing of a burning bomb fuse inside a finished cinematic shot.

Houdini dynamics Fuse ignition Fusion compositing Resolve grading
The Bomb Fuse project cover
Native project page

Remade for the new ABH Visuals website.

The original project framed this as both a learning exercise and a finished shot. I rebuilt that copy here around the same idea: use one simple object to study simulation, render-pass control, compositing, and final grading together.

Houdini dynamics Fuse ignition Fusion compositing Resolve grading
Original page notes

Process markers from the archived page.

SideFX Houdini EXR render passes Smoke + sparks Night-shot finishing

Rewritten from the original boards

A small shot designed to teach a full workflow.

The original page described this project as a case study in 3D animation and post-production. I kept that intention, but tightened the wording so the page reads more clearly.

01 / Objective

Use one burning fuse to learn simulation and finishing together.

The goal was to explore SideFX Houdini through a classic fuse-to-explosion setup, while also using the project to sharpen compositing in Fusion and color work in DaVinci Resolve.

02 / Workflow

Build the motion in Houdini, then preserve control in post.

The scene was rendered out in multiple EXR passes so the finishing stage could stay flexible. That made it easier to balance the fuse glow, the smoke, the sparks, and the final blast without locking everything too early.

03 / Result

Push a technical test toward a believable final image.

What started as a learning study became a clean cinematic shot. The value of the piece is not just the explosion itself, but the way simulation, compositing, and grading work together to sell the moment.

Project Media

Breakdowns, stills, and original page media.

Vimeo breakdown 1
Vimeo breakdown 2

Portfolio Project

Keep exploring the archive.

Each project now opens inside the ABH Visuals website, keeping the experience clean, cinematic, and self-contained.