Rebuilt around the original sim progression.
The archived page already worked like a compact process breakdown, so this version keeps that structure: show the motion, show the clay stage, then show how the final shaded liquid sits in the real plate.
2021 / CG Liquid / Live-action Integration
A Houdini liquid experiment built to test whether a CG pour could feel grounded inside a practical live-action plate.
The archived page already worked like a compact process breakdown, so this version keeps that structure: show the motion, show the clay stage, then show how the final shaded liquid sits in the real plate.
Rewritten from the archived project
This project reads like a compact simulation study: start with motion, solve the shape, refine the surface, then check whether the final render still sits naturally inside the original plate.
The shot is built around a simple question: can a simulated liquid read as if it was poured directly onto this photographed floor, with the right spread, weight, and surface interaction?
The process shows the liquid first as raw simulation data and then as a meshed clay version. That staging helps judge timing, silhouette, and pooling behavior before materials and reflections start hiding the technical problems.
The final red surface is where the project stops being only technical and becomes visual. Reflections, transparency, and color all have to support the plate instead of fighting it, otherwise the CG element breaks the shot.
Project Media
Portfolio Project
Each project now opens inside the ABH Visuals website, keeping the experience clean, cinematic, and self-contained.